Android will descend in force upon the Game Developers Conference in San Francisco this week; we’re offering a full day packed with sessions covering everything you need to know to build games on Android.
From 10 AM to 5 PM on Tuesday the 1st, North Hall Room 121 will be ground zero for Android Developer Day, with five engineering-focused sessions on everything from compatibility to native audio and graphics. Here's a quick overview; there’s more on the Game Developer Conference site:
- Building Aggressively Compatible Android Games — Chris Pruett
- C++ On Android Just Got Better: The New NDK — Daniel Galpin and Ian Ni-Lewis
- OpenGL ES 2.0 on Android: Building Google Body — Nico Weber
- Android Native Audio — Glenn Kasten and Jean-Michel Trivi
- Evading Pirates and Stopping Vampires Using License Server, In App Billing, and AppEngine — Daniel Galpin and Trevor Johns
- REPLICA ISLAND: Building a Successful Android Game — Chris Pruett (1:45 PM Monday, Smartphone Summit)
- Publishing Games Through Android Market — Eric Chu (1:30 PM Wednesday, Main Track)
Hope to see you there!
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